10th International Workshop on Computer Vision in Sports (CVsports) at CVPR 2024

Image source: ControlNet


Best Paper Award

A best paper award of 1000 USD will be sponsored by Sphaera.


Call for papers

Sports is said to be the social glue of society. It allows people to interact irrespective of their social status, age etc. With the rise of the mass media, a significant quantity of resources has been channeled into sports in order to improve understanding, performance, and presentation. For example, areas like performance assessment, which were previously mainly of interest to coaches and sports scientists are now finding applications in broadcast and other media, driven by the increasing use of on-line sports viewing which provides a way of making all sorts of performance statistics available to viewers. Computer vision has recently started to play an important role in sports as seen in for example football where computer vision-based graphics in real-time enhances different aspects of the game. Computer vision algorithms have a huge potential in many aspects of sports ranging from automatic annotation of broadcast footage, through to better understand of sport injuries, coaching, and enhanced viewing. So far, the use of computer vision in sports has been scattered between different disciplines.
The ambition of this workshop is to bring together practitioners and researchers from different disciplines to share ideas and methods on current and future use of computer vision in sports. To this end we welcome computer vision-based research contributions as well as best-practice contributions focusing on the following (and similar) topics:

• estimation of position and motion of cameras and participants in sports
• tracking people and objects in sports
• activity recognition in sports
• event detection in sports
• spectator monitoring
• annotation and indexing in sports
• graphical effects in sports
• analysis of injuries in sports
• performance assessment in sports
• alternative sensing in sports (beyond the visible spectrum)
• tactics analysis in sports
• automatic narration and captioning in sports
• training assistance in sports
• augmented/virtual reality in sports
• datasets in sports
• bias in sports
• XAI in sports
• ethics & algorithms in sports
• technically supported inclusiveness in sports

Important dates

Submission: March 11 March 18, 2024 (23.59 Pacific Time)

Notification: March 25 April 2 April 4, 2024

Camera ready: April 10 April 13, 2024

Workshop date: June 18, 2024


Paper submission: Link

Author guidelines: Please follow the guidelines from CVPR main conference: Link.

Please note the following: Papers that are not properly anonymized, or do not use the template, or have more than eight pages (excluding references) will be rejected without review.

Competition – SoccerNet

Participate in our 2024 SoccerNet challenges and explore research in sports video analysis!

This year’s tasks include: (1) multi-view foul recognition, (2) ball action spotting, (3) dense video captioning, and (4) game state reconstruction.

Read more about the challenges: https://www.soccer-net.org/challenges/2024

Sponsors: SportRadar and NASK


Thomas Moeslund, Aalborg University, Denmark

Rikke Gade, Aalborg University, Denmark

Graham Thomas, BBC, UK

Adrian Hilton, University of Surrey, UK

Jim Little, University of British Columbia, Canada

Michele Merler, IBM Research, USA

Silvio Giancola, King Abdullah University of Science and Technology (KAUST), Saudi Arabia

Anthony Cioppa, University of Liège, Belgium

Previous editions of CVsports